![]() ![]() Those principles are then related to the mechanics of digital action games, which also have the important added feature of producing the experiences of presence, engagement, and flow, the subjective elements of game play that are likely to sustain interest and emotional investment in the skills practiced so that the play produces cognitive benefits. Its principles, which are consistent with those associated with positive brain plasticity effects, are identified. The key issue is that one approach, known as extended practice training, has been successful in producing far transfer to memory and other processes. Second, evidence that cognitive training produces ‘far transfer’ in elders is presented. First, a discussion of the relationship between cognitive and physical health shows the increasing weight given to the role of declines in cognition in the development of dependency in older adult population studies. The purpose of this paper is to develop a basis for the hypothesis that digital action games may produce cognitive benefits for older adults. ![]()
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